Difference between revisions of "*IN array"
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[[Category:RPG]] | [[Category:RPG]] | ||
− | The *IN Array, in [[RPG]] programs, is | + | == Summary == |
+ | The *IN Array, in [[RPG]] programs, is an automatically-generated array of 99 single character elements that contains the respective value of the numbered [[indicators]]. | ||
+ | {{stub}} | ||
+ | == Examples == | ||
For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>. | For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>. | ||
− | <b> Setting on or off several in series indicators</B> | + | |
+ | <b> Setting on or off several in a series of indicators</B> | ||
%Subarr(*In :Startind :Numberofind) = *Off; | %Subarr(*In :Startind :Numberofind) = *Off; | ||
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Latest revision as of 22:29, 12 December 2018
Summary
The *IN Array, in RPG programs, is an automatically-generated array of 99 single character elements that contains the respective value of the numbered indicators.
This article is a stub. You can help by editing it.
Examples
For instance ... referencing *IN(05)
will return the value of *IN05
.
Setting on or off several in a series of indicators
%Subarr(*In :Startind :Numberofind) = *Off;