Difference between revisions of "*IN array"

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[[Category:RPG]]
 
[[Category:RPG]]
The *IN Array, in [[RPG]] programs, is a automatically generated array of 99 single character elements that contains the respective value of the [[indicators]].
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== Summary ==
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The *IN Array, in [[RPG]] programs, is an automatically-generated array of 99 single character elements that contains the respective value of the numbered [[indicators]].
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== Examples ==
 
For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>.
 
For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>.
  
  
<b> Setting on or off several in series indicators</B>
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<b> Setting on or off several in a series of indicators</B>
 
  %Subarr(*In :Startind :Numberofind) = *Off;
 
  %Subarr(*In :Startind :Numberofind) = *Off;
 
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Latest revision as of 22:29, 12 December 2018

Summary

The *IN Array, in RPG programs, is an automatically-generated array of 99 single character elements that contains the respective value of the numbered indicators.

This article is a stub. You can help by editing it.


Examples

For instance ... referencing *IN(05) will return the value of *IN05.


Setting on or off several in a series of indicators

%Subarr(*In :Startind :Numberofind) = *Off;