Difference between revisions of "*IN array"
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For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>. | For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>. | ||
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+ | <b> Setting on or off several in series indicators</B> | ||
+ | %Subarr(*In :Startind :Numberofind) = *Off; | ||
{{stub}} | {{stub}} |
Revision as of 19:03, 29 June 2007
The *IN Array, in RPG programs, is a automatically generated array of 99 single character elements that contains the respective value of the indicators.
For instance ... referencing *IN(05)
will return the value of *IN05
.
Setting on or off several in series indicators
%Subarr(*In :Startind :Numberofind) = *Off;
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