Difference between revisions of "*IN array"

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(Examples)
 
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<b> Setting on or off several in series indicators</B>
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<b> Setting on or off several in a series of indicators</B>
 
  %Subarr(*In :Startind :Numberofind) = *Off;
 
  %Subarr(*In :Startind :Numberofind) = *Off;

Latest revision as of 22:29, 12 December 2018

Summary

The *IN Array, in RPG programs, is an automatically-generated array of 99 single character elements that contains the respective value of the numbered indicators.

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Examples

For instance ... referencing *IN(05) will return the value of *IN05.


Setting on or off several in a series of indicators

%Subarr(*In :Startind :Numberofind) = *Off;