Difference between revisions of "Test268 Section 4"
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=== Code and use Short Form expressions (e.g., + =) === | === Code and use Short Form expressions (e.g., + =) === | ||
− | + | i += 1; | |
=== Translate operation codes not supported in /Free form (e.g., MOVE, CALL, etc. into /Free form) === | === Translate operation codes not supported in /Free form (e.g., MOVE, CALL, etc. into /Free form) === |
Revision as of 21:33, 30 November 2005
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Contents
- 1 Section 4 - Advanced RPG techniques (25%)
- 1.1 Given an example of a complex logical expression, determine its results
- 1.2 Given an example of deeply-nested logic within a sample of RPG code, determine the results of running the code
- 1.3 Use Data Structure arrays
- 1.4 Code complex D-specs (e.g., OVERLAY, coding fields without attributes, etc.)
- 1.5 Use modern techniques to handle numbered indicators
- 1.6 Determine appropriate use of system APIs
- 1.7 Code subprocedures
- 1.8 Declare and use subprocedures
- 1.9 Create and use multiple occurrence data structures
- 1.10 Use externally-described data structures
- 1.11 Write logic (including I/O operations) without numbered indicators
- 1.12 Code and use /Free format Calc specifications
- 1.13 Code and use Short Form expressions (e.g., + =)
- 1.14 Translate operation codes not supported in /Free form (e.g., MOVE, CALL, etc. into /Free form)
- 1.15 Use qualified Data Structures
- 1.16 Use pointer data types
- 1.17 Code and use Named Constants
- 1.18 Prototype program Calls
- 1.19 Determine appropriate use of passing parameters by value versus by reference
- 1.20 Prototype System APIs and C functions
- 1.21 Understand the ability for RPG procedures to call and be called by Java Methods
- 1.22 Enumerate advantages of Prototypes compared with PARM and PLIST
- 1.23 Determine appropriate use for prototype keywords, such as CONST, VALUE, and OPTIONS (*NOPASS, *OMIT, *VARSIZE)
Section 4 - Advanced RPG techniques (25%)
Given an example of a complex logical expression, determine its results
Given an example of deeply-nested logic within a sample of RPG code, determine the results of running the code
Use Data Structure arrays
Code complex D-specs (e.g., OVERLAY, coding fields without attributes, etc.)
Use modern techniques to handle numbered indicators
Determine appropriate use of system APIs
Code subprocedures
Declare and use subprocedures
Create and use multiple occurrence data structures
Use externally-described data structures
Write logic (including I/O operations) without numbered indicators
Code and use /Free format Calc specifications
Code and use Short Form expressions (e.g., + =)
i += 1;