Test268 Section 4

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Section 4 - Advanced RPG techniques (25%)

Given an example of a complex logical expression, determine its results

Given an example of deeply-nested logic within a sample of RPG code, determine the results of running the code

Use Data Structure arrays

Code complex D-specs (e.g., OVERLAY, coding fields without attributes, etc.)

D DataStruct1     DS                  QUALIFIED
D  Field1                       15A   INZ('12345ABCDE12345')
D   Field2                       5A   OVERLAY(Field1)
D   Field3                       5A   OVERLAY(Field1:*NEXT)
D   Field4                       5A   OVERLAY(Field1:*NEXT)
D   Field5                       7A   OVERLAY(Field3:3)

D DataStruct2     DS                  LIKEDS(DataStruct1) INZ(*LIKEDS)
D  Name           S             20
D  Long_name      S             +5    LIKE(Name)
D  Lda_fld        S                   LIKE(Name) DTAARA(*LDA)

Use modern techniques to handle numbered indicators

Determine appropriate use of system APIs

Code subprocedures

Declare and use subprocedures

Create and use multiple occurrence data structures

Use externally-described data structures

Write logic (including I/O operations) without numbered indicators

/Free
 SETLL (variable1:variable2) filename;
 IF %EQUAL(filename);
    READE(N) (variable1:variable2) filename;
    DOW NOT %EOF(filename);
       // logic
       READE(N) (variable1:variable2) filename;
    ENDDO;
 ENDIF; 
/End-Free
/Free
 CHAIN (variable3) filename;
 IF %FOUND(filename);
    // logic
    UPDATE filerec;
 ENDIF;
/End-Free

Code and use /Free format Calc specifications

/Free
 // Convert from a char to Num
 num = %DEC(char);
 // Chain to the correct record, checking for error with no rec lock
 CHAIN(EN) (char) filename1;
 IF %FOUND(filename1) and NOT %ERROR;  // If Condiditon
    CHAIN (num) filename2; // Chain to next file
    IF %FOUND(filename2); // If Condition
       filevar1 =+ 1;
       filevar2 = char;
       filevar3 = proc_call(filevar1:filevar2); // Call a Procedure
       // Update only field filevar3 in filename2
       UPDATE filerec2 %FIELDS(filevar3); 
    ENDIF;
 ENDIF;
/End-Free

Code and use Short Form expressions (e.g., + =)

i += 1;

Translate operation codes not supported in /Free form (e.g., MOVE, CALL, etc. into /Free form)

Use qualified Data Structures

Use pointer data types

Code and use Named Constants

Prototype program Calls

Determine appropriate use of passing parameters by value versus by reference

Prototype System APIs and C functions

Understand the ability for RPG procedures to call and be called by Java Methods

Enumerate advantages of Prototypes compared with PARM and PLIST

Determine appropriate use for prototype keywords, such as CONST, VALUE, and OPTIONS (*NOPASS, *OMIT, *VARSIZE)

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