Difference between revisions of "*IN array"

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For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>.
 
For instance ... referencing <code>*IN(05)</code> will return the value of <code>*IN05</code>.
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<b> Setting on or off several in series indicators</B>
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%Subarr(*In :Startind :Numberofind) = *Off;
  
 
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Revision as of 19:03, 29 June 2007

The *IN Array, in RPG programs, is a automatically generated array of 99 single character elements that contains the respective value of the indicators.

For instance ... referencing *IN(05) will return the value of *IN05.

Setting on or off several in series indicators

%Subarr(*In :Startind :Numberofind) = *Off;


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